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Archivos por Etiqueta: wireless

Qi-Hardware debuts free, open source wireless solution, not a threat to WiFi

Qi-Hardware atben and atusbQi-Hardware has a bit of an obsession with free, open source, and underpowered. The latest project from this descendent of OpenMoko is a set of license free wireless boards called atben (for the company’s Ben NanoNote) and atusb for other laptops. The adapters rely on the IEEE 802.15.4 standard which powers 6LoWPAN and ZigBee. Don’t get confused though, this is not a replacement for WiFi — it’s more like long range Bluetooth (and it’s not compatible with either). Ben WPAN, as it’s being called, has a range of about ten meters in «standard» mode while pushing 250Kbps. Turning on the «non-standard» mode boosts throughput to (a still patience-testing) 2Mbps, but cuts the range in half. You can pick up pre-built adapters starting at €29.50 (about $42) for the atben, €41.30 ($59) for the atusb, or €59.00 ($84) for both at Tuxbrain. Don’t expect to just jam one into your Mac however — for now at least, Ben WPAN is a Linux only affair. (How often do you hear that?)

Real Racing 2 HD wireless, dual-screen gaming with iOS 5 on iPad 2 hands-on (video)


It’s just one week after Nintendo unveiled dual-screen gaming on the Wii U at E3, but Apple’s iOS 5 beta is already bringing a very similar experience to the living room — many months before Nintendo’s latest console is expected to ship. We installed iOS 5 on an iPad 2 and Apple TV, and took the latest version of Real Racing 2 HD for a test-drive, which enables dual-screen gameplay over AirPlay without the need for Apple’s $39 AV adapter. Other games, like Angry Birds, simply mirror the iPad’s display (and aspect ratio) on your HDTV, but Real Racing streams 16:9 HD video.

For this game (and we imagine many more to come), you use the iPad as the controller — both while navigating through menus and in race mode — while the game appears only on your TV (though the tablet does display some vitals, and a map of the track). There’s noticeable lag between the iPad and Apple TV when using AirPlay, which may be an issue for games where timing is important, such as Rock Band, but didn’t seem to set us back while playing Firemint’s racing game. Overall, AirPlay offered a seamless gaming experience without a single hiccup — surprising, considering iOS 5 just hit beta last week. It’s difficult to do this hands-on justice without a video demo, so jump past the break for an exclusive look at wireless, dual-screen gaming on the iPad and Apple TV.